The Epic Games Store will come to mobile on both iOS and Android by the end of 2024, the company has announced during its State of Unreal event at GDC.
Epic Games Store general manager Steve Allison said the company had “tirelessly been fighting” gatekeepers on mobile – a swipe at platform holders Apple and Google. Notably, Epic CEO Tim Sweeney – the usual host for its State of Unreal events – was not at the show as he is currently in Australia for another antitrust court case against the two companies.
Epic Games Store for Mobile
Allison said the launch of the Epic Games Store on mobile would make it the “first ever” games-focused, multiplatform marketplace, anchored by players’ Epic accounts. The store will of course feature Fortnite and “selection of third-party partners”.
Alongside the launch of the store, Epic will also be releasing new self-publishing tools specifically for mobile.
Existing terms for EGS on PC will also apply to mobile. This means that developers will get a 88/12 revenue split in favour of developers – notably lower than the App Store and Google Play’s 30% fee.
Games with in-app purchases can use their own payment service provider. Meanwhile, other deals, such as 0% Unreal Engine royalties for gameson EGS, while better deals with companies that launch exclusively through EGS are also available.
Epic said that on PC at the end of 2023, EGS had 270 million+ player accounts, with 75m+ monthly active users, with players spending $950 million over the year.
window.fbAsyncInit = function() {
// init the FB JS SDK FB.init( appId : 250161755076617, // App ID //channelUrl : '//'+window.location.hostname+'/channel.php', // Path to your Channel File status : true, // check login status cookie : true, // enable cookies to allow the server to access the session xfbml : true // parse XFBML );
FB._PG = url: "/useractions/loginfb/", response: "allowed",
// Common handler to fetch FB details and reload the page process: function(me) $.post( FB._PG.url, username: me.username, uname: me.name, uid: me.id, uimg: 'https://graph.facebook.com/' + me.id + '/picture?type=large' ) .done(function(xml) if ( $("status", xml).text() == FB._PG.response ) window.location.reload(); else alert('Error: Something bad just happened. Our tech department has been notified. Please try again later.');
) .fail(function(xml)
alert("Error: something wasn't right there, please try again.");
); ,
// Used by event subscriptions to handle the response handleResponse: function(response) if (response.authResponse) FB.api('/me', function(me) if (me.name) FB._PG.process(me); );
,
post: function(text, image) $("#fb-image").attr("src"); FB.ui( method: 'feed', display: 'popup', link: 'https://www.pocketgamer.biz/news/83663/epic-games-store-coming-to-mobile-by-end-of-2024/', description: text, picture: image );
;
FB.Event.subscribe('auth.statusChange', FB._PG.handleResponse);
FB.Event.subscribe('edge.create', function(response) $.post('/ajax/social-links/', site: 'facebook' ); ); };
(function(d, s, id) var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "http://connect.facebook.net/en_US/all.js"; fjs.parentNode.insertBefore(js, fjs); (document, 'script', 'facebook-jssdk'));